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The Kana CS:GO Edition has a few extra features that establish it as a step above a “basic” gaming mouse. Two extra-large buttons on either side of the mouse allow the user to program extra macros or keypresses to the mouse. They work well in most aspects, but they require a bit more force to activate than the oh-so-wonderful-to-click regular mouse buttons. The Kana CS:GO Edition also has a “CPI Toggle” key behind the mousewheel which allows the user to change between two CPI (better known as DPI or dots per inch to most users) settings on-the-fly. My one gripe about the Kana CS:GO Edition comes from this CPI Toggle key. While most mid-range gaming mice allow the user to customize the DPI in 100-dot increments, the Kana CS:GO Edition only allows DPI settings of 400, 800, 1600, or 3200 DPI. While many users may not have a problem with using one of the pre-defined settings, I prefer a DPI of about 1200 when using my 1080p 23” monitor, and 800 definitely felt too sluggish while 1600 felt a little too jittery. It would have been nice to be able to more precisely define DPI settings for the Kana CS:GO Edition, but alas, I had to settle for using a not-so-comfortable DPI setting of 1600 DPI.I’d imagine that if you were ever a Counter-Strike fanboy, you are already happily shooting people as well as having your face shot off in the latest iteration of Counter-Strike. What sort of FPS Sourcery have the magical Valve studio released? Same game, different look? Predominantly yes, but for a mere $15, the age old addictive FPS multiplayer action with new tweaks, weapons and such can be yours.For all practical purposes it's a 50/50 split, but once you get into decimal places, female PC gamers do slightly outnumber males. Women represent 50.2 percent of PC gamers across all genres, including social (Facebook, Kongregate), versus 49.9 percent for men. The scales dip slightly further toward women when it comes to the RPG genre, with 53.6 percent of the market made up of women, while men represent 46.5 percent. In the FPS and MMO genres, however, 66 percent of players are men.Building the community, Redline thinks, will let them bring the same structure to other games as well. “I never got into the competitive CS:GO experience because I know that I don’t like it. I don’t want that, I want to get the SOCOM feel back. I’m a PC gamer, but I want to bring back the console multiplayer community experience.”he wait to see where ex-TSM CS:GO pros Team Question Mark has ended, and it turns out they're not going anywhere - they're building something new. Astralis, their newly formed company with a name bought from an old Finnish team, is a joint venture between the players, tech start-up investor Tommy Ahlers and Danish firm Sunstone Capital. What's interesting about the deal is that unlike in most eSports organisations, the players have a stake in the company behind the team.

"At its core [Speedrunners is] a simple platformer, and everyone knows how to play those," says tinyBuild CEO Alex Nichiporchik. "It also has a simple set of rules, yet incredible depth in how you use the items, how you keep momentum, and as it turns out, a surprising number of different, deeper elements that we had never considered under pro players took it upon themselves to blow our minds a bit."Valve delayed the CS:GO beta, which was due to launch in October, because of feedback given by professional Counter-Strike 1.6 players.Is that an insane price to shell out for a virtual weapon? “There is scarcity attached to some items, but it’s all cosmetic,” said Brechisci. “Plenty of users don’t think it is ridiculous. Actually, 370,000 users don’t.”

CS: GO has been around for quite some time now, but only towards the end of 2013 did the multiplayer-only first-person shooter enter the mainstream in terms of popularity. 2014 saw several huge eSports tournaments organized with the help of Valve, not to mention plenty of new maps and goodies for players.- Improved CSGODouble Broadly, there are two situations in which you’ll use an AWP: covering an angle while stationary (passive AWPing), or while roaming (aggressive AWPing). In the professional CS:GO scene, players like Titan’s SmithZz and the Danish player nico (who was recently replaced on Dignitas) fit into the passive style, while EnVyUs’ kennyS or Fnatic’s JW tend to play aggressively.

How many users play the game? About five [laughs]. We're just not doing very well. I think our max player count is usually on Saturdays, and we get a peak of about 600 people. It's not enough for us. We're doing what we can to improve it, but it's really hard.The update's announcement post will let you compare the old textures to new ones, if you like, as well as that sidebar notification of 10,452,064 unique players last month. Obviously a lot of this comes out of yet another Steam sale, where folks who aren't sure if they'd be into Global Offensive pick it up for a fiver and give it a go. Still: that's a lot of people conducting sickening headshots on one-another, and not a mile behind Dota 2's 11,938,602 monthly players.A poster on Reddit also produced these mockups of how pro teams could use the new glove skins to create cosmetics in their style. No surprise would be had if this was the main aim of the update from Valve's point of view. The Na'vi ones look particularly sweet, and I've always thought the gun skins weren't really enough - for me, they look rather ugly a massive amount of the time, logos stamped on with no real thought or pattern.

When it was introduced the new weapon was likened to a mini, and much cheaper, AWP. It was accurate on the move and could cause significant amounts of damage, much higher than the AWP in some cases. A longer trigger pull was supposed to offset the powerful damage, but that wasn’t the case in reality. Matches became frustrating as long-range shots took out you and most of your team before you could even play the objective.Slayer said that Zero's $1.25 million a year was a little inflated, but that I could come up with a rough estimate of Ultra Cheats' annual revenue by gauging the size of the community. On March 20, over 2,500 members logged into the Ultra Cheats' forums, almost all of whom are plainly listed as paying for standard or more expensive cheat packages. At an average of $10 per user a month, Ultra Cheats makes $300,000 a year. Add to this the fact that the forum has almost 150,000 members overall (though we don't know how many are active, paying users), the Brazil site, and resellers, and it's not hard to imagine Ultra Cheats breaking a million dollars a year. Slayer declined to share the exact number of their active users.One of the clear benefits of going with BitPay rather than a roll-your-own bitcoin processing solution is security and insurance for bitcoin holdings. As a result, OPSkins does not need to keep a hot wallet and can use BitPay to process the transactions.

It goes a little something like this: Weapons can be acquired through playing the game, paying to open "weapons cases," buying them through the marketplace, or trading with other Steam users. The amount that people are paying for weapons determines weapons' value, and special graphs associated with each weapon show you at a glance how much you can expect to buy or sell them each for.More than anyone else, I feel sorry for the developers of Siege, who have made the game of their careers. It is an absolute peach, but while they're firefighting so many issues there's no time to look at long-term refinements for balance and maps. It's like Ubisoft's management doesn't comprehend just how good Siege is or how much its potential is harmed by Ubisoft's servers and uPlay.Perhaps Siege is seen internally as potential sequel material, Ubisoft's own Call of Duty cookie-cutter, rather than a platform to be grown over time. That would be so short-sighted—and such a waste of potential—that it has to be called mismanagement. Siege's quality is so high in parts that the game could become a serious e-sports platform and, given time, might even surpass the mighty Counter-Strike.Hidden Path and Valve faced a daunting task: making everyone happy. Appeasing not one, but two communities who are resistant to change is difficult enough without also having to woo people who didn’t grow up on Counter-Strike. “There were players who felt that CS 1.6 was a superior experience for their play style and there were other players who felt like CS:S was the best game for their play style,” says Pobst. “Sadly those two groups were very segmented and didn’t play together. We started having a lot of discussions with Valve about what a product might look like—if it was even possible—that would become the favorite version of Counter-Strike for both existing player groups as well as for new players. And that was the main design focus behind most every decision that went into the development of CS:GO.”counter-Strike: Global Offensive's weapon skin economy is a vitally important part of the game for its health and continued popularity. Some of these are so rare they're worth upwards of a thousand dollars, so the community and Valve take messing with them very seriously. However, duping is still occuring and some are predicting a serious problem if it isn't fixed soon.

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